Virtual And Augmented Reality and Disruption Dilemma, Embracing Innovation or Becoming Obsolete Kit (Publication Date: 2024/05)

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Discover Insights, Make Informed Decisions, and Stay Ahead of the Curve:



  • How is your organization using virtual and/or augmented reality technology?
  • Can your business benefit from virtual and augmented reality technologies?
  • How mixed reality will disrupt customer experience and product development?


  • Key Features:


    • Comprehensive set of 1519 prioritized Virtual And Augmented Reality requirements.
    • Extensive coverage of 82 Virtual And Augmented Reality topic scopes.
    • In-depth analysis of 82 Virtual And Augmented Reality step-by-step solutions, benefits, BHAGs.
    • Detailed examination of 82 Virtual And Augmented Reality case studies and use cases.

    • Digital download upon purchase.
    • Enjoy lifetime document updates included with your purchase.
    • Benefit from a fully editable and customizable Excel format.
    • Trusted and utilized by over 10,000 organizations.

    • Covering: Decentralized Networks, Disruptive Business Models, Overcoming Resistance, Operational Efficiency, Agile Methodologies, Embracing Innovation, Big Data Impacts, Lean Startup Methodology, Talent Acquisition, The On Demand Economy, Quantum Computing, The Sharing Economy, Exponential Technologies, Software As Service, Intellectual Property Protection, Regulatory Compliance, Security Breaches, Open Innovation, Sustainable Innovation, Emerging Business Models, Digital Transformation, Software Upgrades, Next Gen Computing, Outsourcing Vs Insourcing, Token Economy, Venture Building, Scaling Up, Technology Adoption, Machine Learning Algorithms, Blockchain Technology, Sensors And Wearables, Innovation Management, Training And Development, Thought Leadership, Robotic Process Automation, Venture Capital Funding, Technological Convergence, Product Development Lifecycle, Cybersecurity Threats, Smart Cities, Virtual Teams, Crowdfunding Platforms, Shared Economy, Adapting To Change, Future Of Work, Autonomous Vehicles, Regtech Solutions, Data Analysis Tools, Network Effects, Ethical AI Considerations, Commerce Strategies, Human Centered Design, Platform Economy, Emerging Technologies, Global Connectivity, Entrepreneurial Mindset, Network Security Protocols, Value Proposition Design, Investment Strategies, User Experience Design, Gig Economy, Technology Trends, Predictive Analytics, Social Media Strategies, Web3 Infrastructure, Digital Supply Chain, Technological Advancements, Disruptive Technologies, Artificial Intelligence, Robotics In Manufacturing, Virtual And Augmented Reality, Machine Learning Applications, Workforce Mobility, Mobility As Service, IoT Devices, Cloud Computing, Interoperability Standards, Design Thinking Methodology, Innovation Culture, The Fourth Industrial Revolution, Rapid Prototyping, New Market Opportunities




    Virtual And Augmented Reality Assessment Dataset - Utilization, Solutions, Advantages, BHAG (Big Hairy Audacious Goal):


    Virtual And Augmented Reality
    Organization uses virtual reality for immersive training, product demos, and customer experiences. Augmented reality enhances real-world tasks with digital information overlay.
    Solution 1: Implement VR/AR for training and development.
    - Enhances employee skills through immersive, realistic experiences.
    - Reduces costs associated with traditional training methods.

    Solution 2: Utilize VR/AR for product design and prototyping.
    - Accelerates innovation and time-to-market.
    - Decreases production costs by identifying and resolving issues early.

    Solution 3: Adopt VR/AR for customer engagement.
    - Improves customer experience through interactive product demonstrations.
    - Drives sales by showcasing customized, realistic product visualizations.

    Solution 4: Incorporate VR/AR for remote collaboration.
    - Streamlines communication and reduces travel expenses.
    - Boosts productivity by enabling global teams to work together in real-time.

    CONTROL QUESTION: How is the organization using virtual and/or augmented reality technology?


    Big Hairy Audacious Goal (BHAG) for 10 years from now: In 10 years, a leading organization in the technology industry could set a big, hairy, audacious goal (BHAG) of democratizing virtual and augmented reality (VR/AR) technology, making it accessible and useful for everyone, regardless of their location or resources. This BHAG would involve:

    1. Widespread Adoption: The organization aims to have at least 50% of the global population using VR/AR technology in their daily lives, whether it′s for entertainment, education, work, or communication.
    2. Affordable Hardware: The cost of VR/AR devices will be significantly reduced, with high-quality headsets available for under $200, making them as affordable as smartphones.
    3. Ubiquitous Connectivity: The organization will partner with telecommunications companies to ensure reliable, high-speed internet access worldwide, allowing for seamless VR/AR experiences even in remote areas.
    4. Immersive Content: The organization will invest in the creation of a vast library of engaging, educational, and entertaining VR/AR content, covering various industries, languages, and cultures.
    5. Advanced Interfaces: The organization will develop intuitive, natural user interfaces, enabling people to interact with virtual and augmented environments using voice, gestures, or even thoughts.
    6. Accessibility: The organization will focus on making VR/AR technology accessible to people with disabilities, creating adaptive devices, and developing inclusive content.
    7. Ethical Guidelines: The organization will lead the industry in establishing and enforcing ethical guidelines for VR/AR technology, focusing on privacy, security, and user well-being.
    8. Research and Development: The organization will invest heavily in Ru0026D to drive innovation in VR/AR technology, pushing the boundaries of what′s possible, and continuously improving the user experience.
    9. Global Partnerships: The organization will form strategic partnerships with governments, educational institutions, NGOs, and businesses to promote the adoption and integration of VR/AR technology in various sectors.
    10. Talent Attraction and Development: The organization will attract and retain top talent in the fields of VR/AR, AI, and related technologies, fostering a culture of innovation and creativity.

    By achieving this BHAG, the organization will revolutionize the way people learn, work, and connect with each other, ultimately transforming society and empowering individuals to reach their full potential.

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    Virtual And Augmented Reality Case Study/Use Case example - How to use:

    Title: Virtual and Augmented Reality at Walmart: Transforming Employee Training and Customer Experience

    Synopsis:
    Walmart, the multinational retail corporation, has been an early adopter of virtual and augmented reality (VAR) technology to enhance its operations. The company has implemented VAR solutions in employee training and customer experience, improving efficiency, customer satisfaction, and overall business growth. As the world′s largest company by revenue, Walmart′s adoption of VAR technology showcases the potential for similar organizations to leverage these emerging tools for competitive advantage.

    Consulting Methodology:
    Walmart has collaborated with various VAR technology providers, such as STRIVR, to develop immersive training programs for employees. This partnership involves the following steps:

    1. Assessing the need: Walmart identified the need for efficient, engaging, and standardized employee training methods across its stores.
    2. Selecting the right VAR partner: Walmart carefully evaluated potential VAR partners based on their industry expertise, technical capabilities, and track record.
    3. Designing the VAR-based training program: Walmart and STRIVR co-created training modules addressing critical skills, such as compliance, customer service, and product knowledge.
    4. Implementation and pilot testing: Walmart launched the VAR training in select stores to measure effectiveness, user feedback, and potential challenges.

    Deliverables:
    The VAR-based training solution at Walmart involves the following deliverables:

    1. Customized VAR training modules: Walmart has deployed over 17,000 Oculus Go headsets, providing employees access to immersive and interactive training.
    2. Reporting and analytics: STRIVR′s platform offers real-time insights into employee performance, competency levels, and training progress.
    3. Continuous content updates: Walmart updates training modules based on business needs, seasonal products, and regulatory changes.

    Implementation Challenges:
    The implementation of VAR technology at Walmart was not without challenges, including:

    1. Technical issues: Employees initially faced difficulties setting up and using the VR headsets, requiring ongoing technical support.
    2. Employee resistance: Some employees were hesitant to adopt the new technology, preferring traditional classroom-style training.
    3. Scalability: Walmart had to ensure the VAR platform could handle large-scale deployment across thousands of stores.

    KPIs and Management Considerations:
    Walmart measures the success of its VAR-based training program using the following KPIs:

    1. Employee performance: Assessing whether VAR-trained employees demonstrate higher competency levels compared to traditionally trained staff.
    2. Knowledge retention: Comparing long-term knowledge retention rates between VAR-trained and traditionally trained employees.
    3. Training time and cost: Evaluating the efficiency of VAR-based training in terms of time and cost savings.
    4. User feedback: Gauging employee satisfaction, engagement, and perceived usefulness of the VAR training.

    To maximize the impact of VAR technology, Walmart has considered the following management considerations:

    1. Integration with existing Lu0026D strategies: Walmart has ensured VAR training complements its existing learning and development (Lu0026D) programs.
    2. Regular evaluation and improvement: Walmart reviews the VAR training program periodically to optimize content, user experience, and technology.
    3. Employee support and communication: Walmart communicates the benefits of VAR technology to employees and offers ongoing support during the transition.

    Conclusion:
    VAR technology has provided Walmart with a competitive edge in employee training and customer experience. The company′s strategic use of VAR solutions demonstrates the potential for businesses to leverage immersive technologies to enhance operations, drive growth, and foster innovation. By addressing implementation challenges, tracking relevant KPIs, and adopting best practices, organizations can emulate Walmart′s success in VAR adoption.

    Citations:

    * STRIVR. (2020). STRIVR for Retail. https://www.strivr.com/retail
    * Adkins, A. (2019). Walmart Is Using Virtual Reality to Train 1 Million Employees. Fortune. https://fortune.com/2019/06/10/walmart-virtual-reality-vr-training/
    * McFarland, M. (2018). Walmart′s VR Training, Explained. Harvard Business Review. https://hbr.org/2018/02/walmarts-vr-training-explained
    * Gartner. (2020). Gartner Identifies the Top Strategic Technology Trends for 2021. https://www.gartner.com/en/newsroom/press-releases/2020-december-08-gartner-identifies-top-strategic-technology-trends-fo

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